![]() In particular he wanted to have the character keep a "dark" vibe that would fit someone associated with Talon, but also the gaunt-like face of the initial draft, and long sleeves that were implied to hold throwable weapons. Liking elements of each design, the development team combined them together with the original design sketch by Tsang. To this end, they made her a member of Talon, the game's terrorist organization, and had her previously be a member of "Blackwatch", a covert ops branch of the game's Overwatch global defense force. During this process, they examined what they'd learned from developing the game and the importance of giving new characters ties to existing playable characters. Īs a result the design team took a step back to consider what type of weapon the character would use and a wider variety of appearances, including a male martial artist with a large left arm, a sleek woman in a bodysuit, and a short green man with a gun and tubes extending into a backpack. While Tsang was pleased with the results and found a "science" theme was working for the design, her silhouette resembled another Overwatch character, Zarya. Tsang noted that while they gave the character a unique silhouette to stand out from a distance he agreed, and they tried a giant two-handed "spray cannon" with a tube connecting it to a large backpack. However the tentacles gave the impression she was a character meant for offensive play, and according to Senior Story Designer Michael Chu the team was unsure how to utilize them in gameplay. The preliminary sketches revolved around them, but also worked in two other features they wanted to portray with the character: making the character feel androgynous to give her a "mysterious feel", and heterochromia. Assistant Art Director Arnold Tsang looked at concept art for Titan, a cancelled Blizzard Entertainment project, and found unused designs built around tentacles to fit the concept he was looking for. Her visual design, particularly her androgyny is a core driver of the character's critical and fan acclaim.ĭeveloped for Overwatch, Moira was created from the team's desire to introduce an "evil healer" into the game. She has been positively received from video game media writers and the game's fan base alike, with the latter lauding her as a queer icon. Within the Overwatch story, she is an Irish geneticist who refuses to let any "ethical constraints" interfere with scientific advancement. In the game and its sequel, Moira serves as a healer who can refill her resources by damaging enemies with her main attack. She first appeared in a 2017 webcomic, before appearing as a playable character in an update for the original Overwatch, a team-based multiplayer shooter video game. ![]() Most recently, Marquette played Johnny Atkins in The Goldbergs and its spinoff, Schooled.Moira O'Deorain is a character in Blizzard Entertainment's Overwatch franchise. To combat this in Season 2 and onward, Marquette’s audio was pitched up to better match Mac’s original voice. The voice actor hadn’t finished puberty yet when the show began, meaning his voice continued to develop and get deeper as time went on. Mac was voiced throughout the entire series by Sean Marquette. Related: 21 Cartoon Network Shows You Should Rewatch as an Adult In this state, he’s extra fast and strong, meaning it’s almost impossible to stop him. If he has even the tiniest drop of the stuff, Mac loses control, his only desire is to find and consume more sweets. But Mac does have one problem that gets in the way of his good nature: he can’t have sugar. After Bloo is allowed to stay at Foster’s, Mac is intensely loyal to the home and its residents. He’s smart and especially mature for his age, often making him the voice of reason against Bloo’s crazy antics. Mac, Bloo’s creator and the other protagonist of the show, is an eight-year-old boy.
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