Hooded enemies, on the other hand, can be subdued with the melee attack. B) As previously mentioned by Andreka0, helmeted enemies cannot be subdued with melee. NOTE: Although I haven't experienced this, DemonRaider1138 reports that if you headshot these splicers with the Tranq Bolt they will go down without need of a melee followup. I could be wrong about this, but more than once I watched them recover. In all of my playthroughs, I had to follow up either Bolt with a melee attack to actually knock them out. Either Bolt will stun them but they will recover. A) Fire and Ice splicers are resistant to the effects of both the Tranquilizer Bolts and the Gas Bolts. If you must go into combat, a few things to remember. Avoid combat if you can, particularly in the Columbia level and after the Return to Rapture ambush. 3) Unless they are in your way, there is little to no benefit in actually engaging enemies in combat. But you should be aware of the three things regardless. Now, these can be good things, especially if you are trying to lure them around the corner so you can use your melee knockout, or get them to move out of potential cover to hit them with your crossbow without leaving cover yourself. You will not fall, but your enemies will hear this. It takes a while, but you'll hear them buckle and start to snap. C) Hanging onto any Air Grabber hook for too long. B) Walking over glass shards, even while crouched. 2) Certain actions will give away your position and draw enemies to your attention, so be aware of these three things: A) Walking through any puddle or stream of water, even while crouched. You are generally more silent and will remain hidden behind small cover. 1) If enemies are in the area, remain crouched while moving unless you have to move quickly. There are things you can do to minimize your chances of being caught. Stealth, as you already know going into this, is key. It's meant for players only seeking this achievement and not all the others. I should also preface this by saying this guide assumes you have already beaten Burial at Sea Episode II at least once, and assumes you're not using this for a single playthrough to get all of the achievements. I don't know if this is a proper solution, per say, but it is a collection of tips and hints to help you clear sections of the game. You also CAN be spotted and keep going, this isn't like those achievements in Dishonored or Thief. Stealth is the only way to get things done, but also remember to use alarm bolts to sneak past enemies when you simply need to re-tread ground to go from A to B. Cloaking in a new area tends to remove interest. If you're spotted try use a hook jump to escape. Try staying hidden and use your tranq bolts/ gas bolts. Later in the game you'll encounter Fire-Plasmid weilding enemies which are a pain. When you find armoured enemies just body-shot them with tranq rounds. Both upgrades for Peeping Tom are found in level one, one in the Service Bay area and one in the Manta Ray Lounge. Again this strategy requires the upgrade to work efficiently. Try to bait enemies to you by making noise, then cloak with Peeping Tom and melee them when close. You want to spend the majority of your cash on lockpicks as they come in very handy. Possession is good for using on vending machines to get spare coins and disarming turrets. You can also get a Mod called Peeping Vision which removes the cost of seeing enemies/items through walls which is also invaluable. The reason is: Peeping Tom when upgraded with the Cloak Mod allows you to stay invisible without using Adam when standing still. You get access to all plasmids but I only suggest using Peeping Tom and Possession. You only get the crossbow as a weapon for the game, and even as such you only get 4 normal tranq bolts, 2 gas and 5 alarm bolts maximum. Achievement Name: Taffer's Delight Description: 'Completed Burial at Sea - Episode 2 in 1998 mode.
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